Petal Pop
One player asked for a bud-popping game. Now there is a long garden path of levels, tuned to the exact spots where that player got stuck.
Play Petal PopPlant a game
Ever wanted to make your own game? Now you can. Tell us the game you wish existed. We read every idea, build the best ones and put your garden name on the game. And when it earns, so do you.
Authors share in what their game earns. Terms come before launch.
It has already happened
One player asked for a bud-popping game. Now there is a long garden path of levels, tuned to the exact spots where that player got stuck.
Play Petal PopAnother player asked for a favourite kind of route-building game, then played every early version. Those notes shaped round after round of changes.
Play Gnome LineIn both cases the idea was one sentence. The real work was playing the early versions and telling us what felt wrong. That is the part we want to do with you.
How it works
Open for early testersTell us your idea in a few lines: how you play, what makes it fun, who it is for.
Is it fair for us to make? Is it fun in short bursts on a phone? We read every idea.
We pick a few ideas and build them one at a time, with the same care as every game here. Every planted game gets the garden's leaderboards and bots, and online 1 vs 1 where the game suits it.
You try the early versions before anyone else and help shape them. Your garden name goes on the game.
Your name on the game
Every game built from your idea carries a "Planted by" tag on its tile and its page, for as long as the game is in the garden.
Making and earning
Coming at launchYou don't need to code, draw or know how games are made. You bring the idea and your taste; we draw it, build it, test it and tune it. When GamesGarden starts earning, through things like optional videos you can watch for a bonus and small in-game helpers, the authors of each game share in what their game earns.
Authors share in what their game earns. Terms come before launch. Nothing is paid out until the terms are published and you have agreed to them.
What kind of ideas fit
Ideas we don't build
Most ideas will not be built, and that is fine. We keep every one. They tell us what players want, and an idea that waits today might fit next season.
To be fair to everyone: sending an idea doesn't mean we have to build it, and we may already be working on something similar, from our own plans or from another player. The terms for ideas sit next to the form.
Your idea
Open for early testersOne idea per seed. We read every one and reply to you on My seeds.
Planted
We read every seed. Our replies show up on My seeds, and a small dot appears on your name when there is news.
Questions
Not at all. You bring the idea and your taste. We draw it, build it and tune it. The most useful thing you can do is play the early versions and tell us honestly how they feel.
Yes. Sending an idea is free, and so is playing every game in the garden.
That is the plan. When a game earns, its author shares in what it earns. Terms come before launch, so you will know exactly where you stand.
GamesGarden builds the game and owns it, so we can look after it, fix it and keep it running for everyone. You get the credit: your garden name on the game, for as long as it is in the garden. The full terms sit next to the form.
Only a few. We build one game at a time and take our time with each, so we pick the ideas we think players will love most.
Yes. One idea per seed keeps them easy to read, and you can plant up to 3 seeds a day.
It happens, and it is a good sign. When lots of people ask for the same kind of game, it moves up our list.
Yes. Planting is open for early testers. Pick a garden name, send your idea, and follow our replies on My seeds.